Grab the Royal Arms at Malmalam’s Thicket and Myrlwood Forest Dungeons

Before you’re finally beaten the campaign, side quests and finished the story lines, you may ask what’s in Final Fantasy XV’s endgame. Well, there are definitely some things you can do that are challenging. Whether it’s tombs you encounter during the story or optional end-game locations you stumble upon in the open world, they feature tough enemies and by the end of it, you will get powerful new items, Armiger upgrades or a ton of XP.

Learn how to unlock all secrets and hidden stories with this Final Fantasy XV Strategy Guide by Killer Guides. Complete walk-through, step-by-step levelling strategies, character progressions, combat tricks, side quests, hidden items, gear, gil making, and more are included in this detailed manual.

You can read my review here.

Before doing dungeons and tombs, don’t forget to make camp and eat a good stat-boosting dish. This ensures that your party is at full health and the best meals ensure that you’re powered up enough to deal with the powerful enemies. Make sure you are stocked on consumable items, such as Regeneration or Resurrection potions. Don’t forget your Regalia has a shop you can access whenever you climb inside. While there are certain level requirements for many dungeons and tombs, it’s recommended to deal with them with at least 5 level highers than the requirements.

Waiting until you finish the main story is recommended, but you may also approach them earlier which will give you a plethora of benefits such as Armigers and AP or XP gains. Always carry with you a range of weapons and magic to ensure you can expose the weakness of your foes and bosses.

Having Light weapons will help you with daemons and it’s recommended to unlock an Enhancement technique for Ignis for 18 AP in the Ascension tree that temporarily transforms your weapon’s element to the weakness element your enemy is locked to while at the same time giving you a bonus to the same element.

If you become overwhelmed halfway through the dungeon, don’t worry you can always return. It is always about learning the dungeon’s enemies. You may return with newfound knowledge and commence where you left off.

Malmalam’s Thicket – Tomb of the Pious (Recommended Level 35)

Malmalam Ticket can be found in the south west area of the map. Take the western road from Old Lestallum, turn south at the end of the road and park just north on Maidenwater. Makes your way on foot (or use a chocobo) through the woods until you find the entrance. The dungeon is a straight run from the entrance up to the exit. You will encounter Solider Wasps (weak to Daggers, Ice, Javelins and resistant to Lightning) and Mandrakes (weak to Fire, Swords, Guns and resistant to Lightning) on your way and when you reach the open area at the end, you will be fighting a Bandersnatch which is weak to Javelins, Lightning while resistant to Fire. The fight takes place in a large open area where you can make long distance Warp Strikes for plenty of HP. When he’s down enter the tomb to collect the Scepter of the Pious.

Myrlwood Forest – Tomb of the Rogue (Recommended Level 36)

The Myrlwood is found in the northwestern corner of the map, south west of Vesperpool. Make your way along the wooded path to the entrance, head straight west through the green area where you find Mushussus that are weak to Shields, Frost, Javelins and resistant to Fire and Mandrakes. As soon as you are through the woods, you can take the left turn to find a campsite, fishing spot and elemental essences. The other way will lead you to the Treant. It is weak to Mechanisms, Fire and Broadswords while resistant to Lightning. Once defeated it’s safe to enter the tomb to collect the Star of the Rogue.

All Royal Arms locations can be found in this article.

ffxv royal tomb

Betty / December 10, 2016 / Guide

Royal Arms and Where to Find Them

Royal Arms are the powerful weapons from the previous King of Lucis. There are 13 known Royal Arms in the game hidden in the Royal Tombs. Royal Arms play a significant part in the Final Fantasy XV series and involve in many game main story quests.

Royal Arms can be equipped by only Noctis granting him the power of the past king. In compensation to their great power, they consume the wielder life force, HP in this case. Once the third Royal Arms, the Sword of the Wanderer, is unlocked, Noctis acquires a new combat mechanic, his ultimate Armiger ability.

Learn how to unlock all secrets and hidden stories with this Final Fantasy XV Strategy Guide by Killer Guides. Complete walk-through, step-by-step levelling strategies, character progressions, combat tricks, side quests, hidden items, gear, gil making, and more are included in this detailed manual.

You can read my review here.

Some Royal Arms can be found completely outside of the main story quests in the open world. They are mostly located in the deepest part of the dungeon.

Here’s a list of all available Royal Arms with their locations.

Name Stats Location
Sword of the Wise Attack 194
HP +100
Vitality +30
Magic +30
Spirit +30
Main story quest “Legacy” in Chapter 2
Axe of the Conqueror Attack 483
Strength +60
Vitality +80
Main story quest “Legacy” in Chapter 2
Greatsword of the Tall Attack 518
Health +200
Spirit -30
Fire resistance -40%
Ice resistance -40%
Lightning resistance -40%
Dark resistance -40%
Costlemark Tower dungeon, at least level 50 party is recommended
Swords of the Wanderer 153 Attack
Vitality +50
Spirit +50
Main story quest “Sword in the Waterfall” in Chapter 2
Mace of The Fierce 334 Attack
Health +300
Shot resistance -50%
Rock of Ravatogh dungeon, at least level 30 party is recommended
Blade of the Mystic Attack 396
Health +150
Vitality +30
Dark resistance +20%
Main story quest  “The Archaean” in Chapter 4
Scepter of the Pious Attack 237
Magic +150
Dark resistance +50%
Malmalam Thicket dungeon, at least level 30 party is recommended
Bow of the Clever Attack 203
Magic +80
Shot resistance +50%
Balouve Mines dungeon, at least level 50 party is recommended
Star of the Rogue Attack 177
Fire resistance +20%
Ice resistance +20%
Lightning resistance +20%
Myrlwood dungeon, at least level 30 party is recommended
Shield of the Just Attack 251
Health +500
MP +50
Strength -100
Vitality +100
Fire resistance +10%
Ice resistance +10%
Lightning resistance +10%
Dark resistance +10%
Shot resistance +10%
Thommels Glade, slightly west of the Disc
Katana of The Warrior Attack 361
Spirit +100
Fire resistance +25%
Ice resistance +25%
Lightning resistance +25%
Dark resistance -50%
Main story quest “Hand of the King” in Chapter 10
Trident of the Oracle Attack 388
MP +60
Main story quest “Breath of the Glacian” in Chapter 12
Sword of the Father Attack 144
Strength +100
Magic +100
Main story quest almost at the end of the game.

ffxv blade of the mystic

Betty / December 3, 2016 / Guide