Combat System: Combo, Weapons, Technique, and Leveling
This article is going to give you an idea of what combat and combos in FFXV are like based on based on the information we have so far eg Episode Duscae, Platinum Demo, and other game footages. Although combat system in FFXV seems to be simple, it can be pretty confusing at the same time.
Learn how to unlock all secrets and hidden stories with this Final Fantasy XV Strategy Guide by Killer Guides. Complete walk-through, step-by-step levelling strategies, character progressions, combat tricks, side quests, hidden items, gear, gil making, and more are included in this detailed manual.
You can read my review here.
*Be sure to bookmark it since we will keep updating the article when new information is available.
3 Main Keys of Combo
Attack strikes are mainly based on three things; distance, weapons, and actions. If you are far away from an enemy, the strike you use will be different than when you are near. The strike between each weapon is also different. And when you do a special movement, such as parry, you will perform a different strike than normal.
Attack strikes are also determined by what weapon you have for each of them. And to make the combat system more complicated, each weapon also offers a different type of effects. Some negates enemy defence, some increases critical hits, some recovers MP, some recovers health, and more.
Based on the demo, 4 weapons can be equipped at the same time. Your normal initial attack depends on the first weapon in your set follow
by other weapons in the set respectively. Currently there are 5 normal combos: Crush, Ravage, Vanquish, Counter, and Descend. You can freely assign which weapon you want to use for each combo and can even freely swap during combat. Read this article to learn more about combo attacks in Final Fantasy xv
Update: From the recent game footage, you can freely swap an initial weapon by using D-Pad instantly. And it will not automatically change unless you do it yourself.
Current known available weapons:
Single-Handed Sword: A one-handed sword with medium range and size. Quick, fast, deals moderate damage, and easy to use.
Great Sword: A large sword with long range and size. Slow yet deals significant damage to several enemies at once. Perfect for a counter attack.
Daggers: Dual daggers with short range and size. They are able to deal multiple attacks in quick succession with high movement speed. However, damage is quite low.
Spear: A long ranged spear mainly for thrusting an enemy. It is a good choice for an aerial attack.
Shuriken: A ninja-style weapon. Both hands are required. It deals significant damage from afar yet consumes a small amount of MP.
Shield: A shield can be wear together with a single-handed sword. It can block enemies attack as well as make them off balance by guarding right before the attack happens.
“Technique attack” from your weapons can be performed by pressing a “triangle button”. Use D-Pad to choose which technique you would like to execute. Note that the technique attack doesn’t change the regular combo attacks.
In addition, weapons have special techniques you can use no matter in which spot you put them it. Some technique is especially for a counter attack while some for an aerial attack and so on.
Update: Your partner is now able to use a technique attack as well
After you locked on an enemy by holding a button from afar, press “x” and you will immediately perform a warp-strike. Then, holding an attack button to perform a successive combo based on the set of weapon you equip.
Update: You can even “warp-kill” some enemy if you can attack them unnoticed from a distance. It is very useful especially for an infiltrate-style mission.
Dodge and Parry
“L1” is a dodge button and you can do an automatic dodge by holding the button. Alternatively, it can parry an attack if you press it at the right time when an enemy is about to hit you. After parried, you have two choices between performing a counter attack by yourself or do a “link attack” with your partner by pressing a square button and finishing it by a follow up counter attack.
A successful counter attack deals significant damage but the strict timing is necessary. Practice makes perfect.
Combat Strategy in Total
Combat in FFXV is not about performing a similar combo in a same fashion as Devil May Cry. It is about what property that each weapon has. For the most part, you are going to hold down the square button in combat except for dodging, parrying, and healing, and using items as well as magic.
During the fight, you can take cover behind some wall, rocks, and so on to regain your MP and HP. Otherwise, warping to the high area leaving enemies in distance can also recover MP and HP as well.
The one important thing that makes each of weapon combination difference is about the effect of each weapon which is going to impact your play-style directly. If you equip several weapons with MP recovery, you will always have enough MP to perform a special technique and dodge more often.
On the other hand, if the equipped weapons are about critical hit and HP recovery, you will be sticking with a normal combo attack.
How to Level Up
In every battle, the amount of experience will be calculated based on monsters you defeat as well as how well you fight such as how well you parry, how well you do a counter attack and so on. However, you do not technically gain these experience points right away.
Camping and resting are an important part of leveling in FFXV. When you rest, all the experience you gather during the day will be summed up and gives to all characters. Note that, all of your incomplete side quests will be immediately abandoned if you rest. You can do them again next day but all the process you made will be gone.
All at the camp, you will enjoy eating happily with your friends. Whatever you eat will give you a different buff for the next day. The more you have material in your stock, whether from gathering or buying, the more choice you have for your meal.
**Keep in mind that this article is written based on game demos and footages. It might be changed during the official release.