Best Gil Making Methods

Every gamer agree that once you are in a mid-game, it is usually a difficult task to accumulate money, which is useful in buying weapons, cooking ingredients and healing items. Unlike other games, main mission or killing monsters does not reward any Gil. This has been due to the realistic nature of the game. For the FFXV, we are going to equip you with ways of earning up to a million Gil effortlessly.

Learn how to unlock all secrets and hidden stories with this Final Fantasy XV Strategy Guide by Killer Guides. Complete walk-through, step-by-step levelling strategies, character progressions, combat tricks, side quests, hidden items, gear, gil making, and more are included in this detailed manual.

You can read my review here.

Take Part in the Totomostro

While in Altissia, there are usually hidden arena battles. Though they are small, they will be useful in accumulating your Gil stock. In this mini-game, you can place bets before fighting the monsters. Once they win the battle, you get to collect medals which can later be exchanged for 700 Gil. I know 700 Gil does not seem like enough money, but a few more battles will earn you more trophies which will result in more money.

If you are patient enough, you could repeat the Totomostro over and over again and in five hours, you could have almost 5 million medals will you could trade to the merchants for about a million Gil. You will then be good to go.

Totomostro in ffxv

Accept Hunting Quests

We all agree that hunting quests are not all that enjoyable. However, since we are in need of Gil, we have to push our limits. One way of getting hunting contracts is by going to the local restaurant. If you do not push too much, you could be awarded a hunting contract through which you can earn treasures that you will then hand over in exchange for Gil.

For easier hunts, accept those that should take place in the morning or that have no specific time duration. Night hunts are normally more difficult and you may feel that you are not getting value for your effort. However, its reward is better once your party is powerful enough.

Play the 10K Justice Monster Five

The Justice Monster is a pinball game that is found in several diners and cafes in the world of Final Fantasy XV. It is a game that Noctis and his friends like to play a lot. The normal playing cost is 10 gil with normal rewards.

However, there’s a hidden 10k machine in Altissia for more advanced players with great rewards. In this scene, you are expected to play for hours and fight against the enemies and bosses. In order to complete the task, you need to lower their HP as much by accurately shots and combo hits. Once enough treasures are accumulated, you will be rewarded with luxurious items, including accessories. The 99 chests reward you with Wind-up Lord Vexxos that can be sold for 500k.

Side Quests

Completing the mission might not earn you enough Gil but taking part in these quests may be the answer to your Gil troubles. In order to take part in these quests, you have to talk with the quest giver and complete their quests. There are several quests that one may be assigned. Some may involve defeating an enemy while others may be fetching some item or even taking pictures of certain places. Once the quest has been completed, you will be rewarded with EXP, gil, and items.

The recommended quest giver is VYV for his photography quests. This task will often involve taking pictures of various land marks that are found in the game’s world. It might take you out of the route but totally worth it.

vyv in ffxv

Find The Treasures in Your Inventory and Sell them

When you reach certain points of the game, there will be a lot of unused items and accessories in your inventory. Sell everything that you do not plan to use or need it. Some of them are worth up to a few thousand Gil. Always keep your eyes on the map for treasure spots or those shining white collectibles!

Betty / December 29, 2016 / Guide

VYV: The Best Side Quests in FFXV for Gil

To earn extra Gil and exp, you can easily take some snapshots during your adventures in Eos. You will find Vyv standing in the lookout area below the parking lot in Lestallum. He will pay some good Gil for photographs of places of his interest. VYV is considered as one of the best quest hubs in the game.

Learn how to unlock all secrets and hidden stories with this Final Fantasy XV Strategy Guide by Killer Guides. Complete walk-through, step-by-step levelling strategies, character progressions, combat tricks, side quests, hidden items, gear, gil making, and more are included in this detailed manual.

You can read my review here.

The Perfect Landscape (Recommended Level 8)

This quest is unlocked when you complete the Tour with Iris in Chapter 3 and rewards 1,000 XP and 5,000 Gil. Talk to Vyv to get your first assignment. He wants you to take a few pictures of the Disc of Cauthess. Drive to your first location, have Prompto take a picture, then drive to the second to snap the next one as will all these quests you need to take photos during daytime. Head back to him to hand him the pictures and get your reward.

An Eye for Islands (Recommended Level 10)

You can unlock the quest after you complete the initial Perfect Landscape. It rewards 1,500 XP and 7,500 Gil. The second task into take the picture of Angelard. You can find the island off the south east coast. Once he gives you details go back to the dock at Galvin Quay (where the Dino is located), take a shot and return back to Vyv.

Aftermath of the Astral War (Recommended Level 12)

Rewards 2,000 XP along with 10,000 Gil. You have to take two pictures of Taelpar Crag. The position for the first shot will be near an Imperial base so expect ambushes. The second shot is from the bridge. Then head back to Vyv.

Of Gods and Kings (Recommended Level 14)

Awards 2,500 XP and 12,500 Gil. Vyv now wants you to take two pictures in the Fallgrove tomb. Both locations are near one another, you need to kill some of the wildlife before you can take them.

vyv in ffxv

Vyv’s Volcanic Inspiration (Recommended Level 20)

Rewards 3,000 XP and 15,000 Gil. This quest is far more dangerous than the previous ones. Go or the Rock of Ravagoth, but where you would normally go left, take the right up the red hot rocks. They will deal damage as you ascend, don’t hang out there, avoid any fights whenever possible. Once you reach the top snap a picture of the cave and then go out there before you are consumed by flames.

A Place to Call Home (Recommended Level 22)

The photography spot is right back at the location where Chapter 1 ended. There will be some Imperial resistance on your way, but once you clear your way and do the snapshot, head back to Lestallum. The quest awards 3,500 XP and 17,500 Gil.

The Pen is Mightier Than The Sword (Recommended Level 25)

There are three places you need to photograph. This quest will yield 4,000 XP and 20,000 Gil. These can be completed in random order. Three sub quests will be added to your log marking the locations, because of their proximity to Imperial bases you can expect some ambushes when you get close to each.

Cleigne Imperial base: Taken from the road that passes to the north of the base.
Duscae Imperial Base: The photo is taken from the bridge on the south side of the base.
Leide Imperial Base: The photo is taken from the dirty road leading to the southern corner of the base.

The Cursed Canvas (Recommended Level 30)

The final Vyv quest awards 5,000 XP and 25,000 Gil. This can be either done while visiting Altissia during the story, or you may return after by calling Umbra at a rest spot. Take a gondola, ride to the floating bar, talk to the maiden to mark the location on your map and then engage the “A Lost Painting” hunt. Take the gondola to the Ministerial Quarters Station, go down into the basement and kill Chadamook. She will be resistant to all physical weapons and vulnerable to Royal weapons as well as fire. Go back to Vyv to turn in the final quest.

the cursed canvas

Betty / December 20, 2016 / Guide

A Short Guide to AP Farming

In this article you learn how to quickly earn some AP. If you view the Ascension ability tree, you will notice there is a lot of abilities to unlock some of which cost hundreds of AP. AP doesn’t drop at a steady rate while you play, but it is a resource similar to XP. There are always opportunities to get more everywhere you venture.

Learn how to unlock all secrets and hidden stories with this Final Fantasy XV Strategy Guide by Killer Guides. Complete walk-through, step-by-step levelling strategies, character progressions, combat tricks, side quests, hidden items, gear, gil making, and more are included in this detailed manual.

You can read my review here.

If you want to get AP fast and don’t mind grinding, it’s recommended to find a group of low level creatures you are able to quickly kill with Warp Striker over and over to get 1 AP per kill. One great location for this is west Duscae near the Disc of Cauthess, where you can get more than 800 AP per hour a lot of Gils and XP at the same time. You need the monster whistle to call enemies to your locations (which will be obtained up at Chapter 4) and you need to be there when it s not raining, otherwise it is only about simple killing creatures over again.

Having certain AP boosts will increase your AP gains, consider doing some workarounds prior to grinding to maximize the effort. You can get AP from different sources such as taking tours, leveling up, training with Gladio, performing specific kills and abilities during a battle, but if you take your AP gains seriously, consider to invest your first AP points into Exploration part of the menu that gives AP for doing other activities like Roar-running (32 AP) makes you earn AP from driving in the Regalia. Choco-bump will make you get AP from riding your Chocobo.

Then there are options such as getting AP from winning Chocobo races, taking photographs, catching fish, visiting new camp or when you cook a member’s favorite food. It’s recommended to get the Road-running (using the Regalia), Choco-bump (using the Chocobo), Happy Camping (camping in a new location) and Magic Action (getting Ap from casting a spell) first, because these are all activities you will be performing regularly when you start your journey throughout the whole game. There are also AP boosters from Armiger and Magic areas. For example Armiger Action (48 AP) will make you earn AP whenever you use the Armiger ability. Magic Action (24 AP) will make you earn AP whenever you cast a spell.

ffxv ascension grid update

Betty / December 13, 2016 / Guide

Grab the Royal Arms at Malmalam’s Thicket and Myrlwood Forest Dungeons

Before you’re finally beaten the campaign, side quests and finished the story lines, you may ask what’s in Final Fantasy XV’s endgame. Well, there are definitely some things you can do that are challenging. Whether it’s tombs you encounter during the story or optional end-game locations you stumble upon in the open world, they feature tough enemies and by the end of it, you will get powerful new items, Armiger upgrades or a ton of XP.

Learn how to unlock all secrets and hidden stories with this Final Fantasy XV Strategy Guide by Killer Guides. Complete walk-through, step-by-step levelling strategies, character progressions, combat tricks, side quests, hidden items, gear, gil making, and more are included in this detailed manual.

You can read my review here.

Before doing dungeons and tombs, don’t forget to make camp and eat a good stat-boosting dish. This ensures that your party is at full health and the best meals ensure that you’re powered up enough to deal with the powerful enemies. Make sure you are stocked on consumable items, such as Regeneration or Resurrection potions. Don’t forget your Regalia has a shop you can access whenever you climb inside. While there are certain level requirements for many dungeons and tombs, it’s recommended to deal with them with at least 5 level highers than the requirements.

Waiting until you finish the main story is recommended, but you may also approach them earlier which will give you a plethora of benefits such as Armigers and AP or XP gains. Always carry with you a range of weapons and magic to ensure you can expose the weakness of your foes and bosses.

Having Light weapons will help you with daemons and it’s recommended to unlock an Enhancement technique for Ignis for 18 AP in the Ascension tree that temporarily transforms your weapon’s element to the weakness element your enemy is locked to while at the same time giving you a bonus to the same element.

If you become overwhelmed halfway through the dungeon, don’t worry you can always return. It is always about learning the dungeon’s enemies. You may return with newfound knowledge and commence where you left off.

Malmalam’s Thicket – Tomb of the Pious (Recommended Level 35)

Malmalam Ticket can be found in the south west area of the map. Take the western road from Old Lestallum, turn south at the end of the road and park just north on Maidenwater. Makes your way on foot (or use a chocobo) through the woods until you find the entrance. The dungeon is a straight run from the entrance up to the exit. You will encounter Solider Wasps (weak to Daggers, Ice, Javelins and resistant to Lightning) and Mandrakes (weak to Fire, Swords, Guns and resistant to Lightning) on your way and when you reach the open area at the end, you will be fighting a Bandersnatch which is weak to Javelins, Lightning while resistant to Fire. The fight takes place in a large open area where you can make long distance Warp Strikes for plenty of HP. When he’s down enter the tomb to collect the Scepter of the Pious.

Myrlwood Forest – Tomb of the Rogue (Recommended Level 36)

The Myrlwood is found in the northwestern corner of the map, south west of Vesperpool. Make your way along the wooded path to the entrance, head straight west through the green area where you find Mushussus that are weak to Shields, Frost, Javelins and resistant to Fire and Mandrakes. As soon as you are through the woods, you can take the left turn to find a campsite, fishing spot and elemental essences. The other way will lead you to the Treant. It is weak to Mechanisms, Fire and Broadswords while resistant to Lightning. Once defeated it’s safe to enter the tomb to collect the Star of the Rogue.

All Royal Arms locations can be found in this article.

ffxv royal tomb

Betty / December 10, 2016 / Guide

Basic Combat Mechanics You Should Know

Health Pool, Damage, Recovery and Death

The party has four members, each of them obviously has a Health bar. Damage does not affect maximum Health. Whenever damage is taken, only your current health pool is taken into consideration. To recover health, use a potion. The health pool will automatically recover to maximum over time.

Learn how to unlock all secrets and hidden stories with this Final Fantasy XV Strategy Guide by Killer Guides. Complete walk-through, step-by-step levelling strategies, character progressions, combat tricks, side quests, hidden items, gear, gil making, and more are included in this detailed manual.

You can read my review here.

Health Reduction is caused when your Health gauge is fully depleted and your Hero enters the Danger status where attacks are impaired and the only thing you can do is slowly move. When you reach the danger status, your maximum Health bar will be drained and you will gradually lose Health based on the damage taken. To leave the Danger status, you need to either use a healing consumable, remain unharmed for some time or you need to be helped by another party member.

Enemies that you face during night are especially powerful. Demons for example will drain both your current and maximum Health.

When you’re taking damage, you can restore only the Health you lost there is no restoring above the cap. Your max Health is capped and to lift the penalty and restore to max, you need to rest at a camp or lodging or use a powerful consumable.

If you reach 0, you die. You have a few seconds window to use a recovery item, like Phoenix Down. If you don’t use it, you will see the Game Over screen. When resurrected, you will have little Health and need to replenish it with methods mentioned indicated above.

Magic Points (MP)

Exclusive to Noctis, Magic Points equal his magic energy pool. It’s his resource for attacks and anytime you use an ability such as warp-striking. When you use a MP spender (attack) the cost is deducted from the entire MP pool. There are several ways to replenish your MP gauge.

1. Over time by not taking damage whereas hiding behind objects will increase the regeneration.
2. Point-warping to a blue marker will instantly restore Noctis’ s entire MP pool.
3. Once you learn Osmostrike Ascension ability and successfully complete aerial attacks, your MP gauge regeneration rate will increase which awards aggressive strategies.
4. Similar to Health, your gauge can be restored with consumables whereas the amount of MP restored depends on the quality of the consumable.

When your MP gauge is fully depleted, Noctus will enter Stasis. During Stasis, your MP-based moves are disabled temporarily. Noctis will collapse for a short duration if you try to perform MP-based moves. You need to constantly monitor and pay close attention to your MP gauge, because some moves will consume a lot of it, especially warping.

Attributes

Parameters that strongly influence your combat efficiency. You can view them in the Main Menu.
Attributes increase with gear or by eating at restaurants or while camping. Gear is a little harder to come by, but the boys it provides is active as long as it’s equipped. Meal attributes boosts are easy to come by, the bonus they provide is temporary. It can be easily farmed.

Stat buffs are vital for doing battles. You should always make use of them. It’s useful to get elemental resistance buffs if you’re facing enemies with different elements. Having the entire party eat before an encounter can greatly increase your success.

Attributes (Stats) Overview

Here you can find all the different stats or “attributes” that you will encounter in the game.

Attack – Determines your melee damage done
Defense – Determines your damage taken from melee attacks
Health – Indicator of your HP status.
Magic – Affects your spell damage dealt

Resistances

Determine the damage dealt from specific resistance-based attacks. For example when fighting Fire mobs, it’s good to have some fire resistance that will decrease your Fire damage taken.
The following resistances are in the game

• Dark Resistance
• Ice Resistance
• Fire Resistance
• Lightning Resistance
• Shot Resistance

Spirit – A stat that affects your resistance to magical damage
Strength – Affects your melee damage dealt
Vitality – Determines the resistance of physical damage

Status Effects (Buffs)

Buffs will boost one of your attributes. You can get them mostly by equipping accessories or by eating meals. They are indicated by blue or green square-shaped icons.

ffxv ignis food buff

Debuffs

Mobs will place debuffs on you that can temporarily reduce some of your stats. To mitigate it, a quick reaction is needed. You can again use consumables to dispel them.

Damage Types

Damage is of two-fold nature. Either physical or magical. Different stats or “attributes” come to mind when dealing with or enhancing your abilities. Strength is important for physical damage and applies to weapons, Magic attributes determine the power of or resistance to spells. All enemies have a set amount of affinities that determine their damage sustenance from attacks.

Betty / December 9, 2016 / Combat